local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule('Skins')

--Cache global variables
--Lua functions
local _G = _G
local format = format
--WoW API / Variables

--Global variables that we don't cache, list them here for mikk's FindGlobals script
-- GLOBALS: MIRRORTIMER_NUMTIMERS

local function LoadSkin()
	if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.mirrorTimers ~= true then return end

	local function MirrorTimer_OnUpdate(frame, elapsed)
		if ( frame.paused ) then
			return;
		end

		if frame.timeSinceUpdate >= 0.3 then
			local minutes = frame.value/60
			local seconds = frame.value%60
			local text = frame.label:GetText()

			if frame.value > 0 then
				frame.TimerText:SetText(format("%s (%d:%02d)", text, minutes, seconds))
			else
				frame.TimerText:SetText(format("%s (0:00)", text))
			end
			frame.timeSinceUpdate = 0
		else
			frame.timeSinceUpdate = frame.timeSinceUpdate + elapsed
		end
	end

	--Mirror Timers (Underwater Breath etc.), credit to Azilroka
	for i = 1, MIRRORTIMER_NUMTIMERS do
		local mirrorTimer = _G['MirrorTimer'..i]
		local statusBar = _G['MirrorTimer'..i..'StatusBar']
		local text = _G['MirrorTimer'..i.."Text"]

		mirrorTimer:StripTextures()
		mirrorTimer:Size(222, 18)
		mirrorTimer.label = text
		statusBar:SetStatusBarTexture(E["media"].normTex)
		E:RegisterStatusBar(statusBar)
		statusBar:CreateBackdrop()
		statusBar:Size(222, 18)
		text:Hide()

		local TimerText = mirrorTimer:CreateFontString(nil, 'OVERLAY')
		TimerText:FontTemplate()
		TimerText:Point("CENTER", statusBar, "CENTER", 0, 0)
		mirrorTimer.TimerText = TimerText

		mirrorTimer.timeSinceUpdate = 0.3 --Make sure timer value updates right away on first show
		mirrorTimer:HookScript("OnUpdate", MirrorTimer_OnUpdate)

		E:CreateMover(mirrorTimer, "MirrorTimer"..i.."Mover", L["MirrorTimer"]..i, nil, nil, nil, "ALL,SOLO")
	end
end

S:AddCallback("MirrorTimers", LoadSkin)