
-- BURST CACHE ---------------------------------------------------


local VUHDO_RAID;
local VUHDO_getUnitButtonsSafe;
local VUHDO_IN_RAID_TARGET_BUTTONS;
local VUHDO_PANEL_SETUP;
local VUHDO_BUTTON_CACHE;
local UnitPowerType = UnitPowerType;
local UnitPower = UnitPower;
local UnitPowerMax = UnitPowerMax;
local InCombatLockdown = InCombatLockdown;
local pairs = pairs;
local _;

local VUHDO_getHealthBar;
local VUHDO_isConfigDemoUsers;
local VUHDO_updateBouquetsForEvent;
local VUHDO_indicatorTextCallback;

local sIsInverted;
function VUHDO_customManaInitLocalOverrides()
	VUHDO_RAID = _G["VUHDO_RAID"];
	VUHDO_getUnitButtonsSafe = _G["VUHDO_getUnitButtonsSafe"];
	VUHDO_IN_RAID_TARGET_BUTTONS = _G["VUHDO_IN_RAID_TARGET_BUTTONS"];
	VUHDO_PANEL_SETUP = _G["VUHDO_PANEL_SETUP"];
	VUHDO_BUTTON_CACHE = _G["VUHDO_BUTTON_CACHE"];

	VUHDO_getHealthBar = _G["VUHDO_getHealthBar"];
	VUHDO_isConfigDemoUsers = _G["VUHDO_isConfigDemoUsers"];
	VUHDO_updateBouquetsForEvent = _G["VUHDO_updateBouquetsForEvent"];
	VUHDO_indicatorTextCallback = _G["VUHDO_indicatorTextCallback"];
	sIsInverted = VUHDO_INDICATOR_CONFIG["CUSTOM"]["MANA_BAR"]["invertGrowth"];
end

----------------------------------------------------


--
local tInfo;
local tPowerType;
function VUHDO_updateManaBars(aUnit, aChange)
	tInfo = VUHDO_RAID[aUnit];

	-- Blizzard has broken the way vehicles work for the Antoran High Command encounter
	-- For now just disable vehicle support (note: this breaks encounters like Malygos)
	--if (tInfo["isVehicle"]) then
	--	aUnit = tInfo["petUnit"];
	--	if not aUnit then return; end
	--
	--	tInfo = VUHDO_RAID[aUnit];
	--	if not tInfo then return; end
	--end

	if not VUHDO_isConfigDemoUsers() then
		if 1 == aChange then
			tInfo["power"] = UnitPower(aUnit);
		elseif 2 == aChange  then
			tInfo["powermax"] = UnitPowerMax(aUnit);
		elseif 3 == aChange then
			tPowerType, _ = UnitPowerType(aUnit);
			tInfo["powertype"] = tonumber(tPowerType);
			tInfo["powermax"] = UnitPowerMax(aUnit);
			tInfo["power"] = UnitPower(aUnit);
		end
	end

	if tInfo["powertype"] == 0 then -- VUHDO_UNIT_POWER_MANA
		VUHDO_updateBouquetsForEvent(aUnit, 13); -- VUHDO_UPDATE_MANA

		if 3 == aChange then
			VUHDO_updateBouquetsForEvent(aUnit, 21); -- VUHDO_UPDATE_OTHER_POWERS
		end
	else
		VUHDO_updateBouquetsForEvent(aUnit, 21); -- VUHDO_UPDATE_OTHER_POWERS

		if 3 == aChange then
			VUHDO_updateBouquetsForEvent(aUnit, 13); -- VUHDO_UPDATE_MANA
		end
	end
end



--
local tAllButtons, tManaBar, tHealthBar, tQuota;
local tManaBarHeight;
local tRegularHeight;
function VUHDO_manaBarBouquetCallback(aUnit, anIsActive, anIcon, aCurrValue, aCounter, aMaxValue, aColor, aBuffName, aBouquetName)
	aMaxValue = aMaxValue or 0;
	aCurrValue = aCurrValue or 0;

	if aMaxValue + aCurrValue == 0 then
		anIsActive = false;
	end

	tManaBarHeight = 0;
	tQuota = (aCurrValue == 0 and aMaxValue == 0) and 0
		or aMaxValue > 1 and aCurrValue / aMaxValue
		or 0;

	for _, tButton in pairs(VUHDO_getUnitButtonsSafe(aUnit)) do
		if anIsActive then
			tManaBarHeight = VUHDO_PANEL_SETUP[VUHDO_BUTTON_CACHE[tButton]]["SCALING"]["manaBarHeight"];
		end
		tManaBar = VUHDO_getHealthBar(tButton, 2);
		if tQuota > 0 and tManaBarHeight > 0 then
			if aColor then tManaBar:SetVuhDoColor(aColor); end
			tManaBar:SetValue(tQuota);
		else
			tManaBar:SetValue((not anIsActive and sIsInverted) and 1 or 0);
		end

		if not InCombatLockdown() then
			if tManaBarHeight > 0 then
				tManaBar:SetHeight(tManaBarHeight);
			end
			tRegularHeight = tButton["regularHeight"];
			if tRegularHeight then
				VUHDO_getHealthBar(tButton, 1):SetHeight(tRegularHeight - tManaBarHeight);
			end
		end
	end

	if not VUHDO_RAID[aUnit] then return; end

	-- Targets und targets-of-target, die im Raid sind
	tAllButtons = VUHDO_IN_RAID_TARGET_BUTTONS[VUHDO_RAID[aUnit]["name"]];
	if not tAllButtons then return; end

	for _, tButton in pairs(tAllButtons) do
		tManaBar = VUHDO_getHealthBar(tButton, 2);
		if tQuota > 0 then
			if aColor then tManaBar:SetVuhDoColor(aColor); end
			tManaBar:SetValue(tQuota);
		else
			tManaBar:SetValue(0);
		end
		if not InCombatLockdown() then
			tManaBarHeight = VUHDO_PANEL_SETUP[VUHDO_BUTTON_CACHE[tButton]]["SCALING"]["manaBarHeight"];
			tManaBar:SetHeight(tManaBarHeight);
			tRegularHeight = tButton["regularHeight"];
			if tRegularHeight then
				VUHDO_getHealthBar(tButton, 1):SetHeight(tRegularHeight - tManaBarHeight);
			end
		end
	end
end



--
function VUHDO_manaBarTextCallback(...)
	VUHDO_indicatorTextCallback(2, ...);
end



--
local tQuota, tBar;
local function VUHDO_sideBarBouquetCallback(aBarNum, aUnit, anIsActive, anIcon, aCurrValue, aCounter, aMaxValue, aColor, aBuffName, aBouquetName)
	tQuota = (aCurrValue == 0 and aMaxValue == 0) and 0
		or (aMaxValue or 0) > 1 and aCurrValue / aMaxValue
		or 0;

	for _, tButton in pairs(VUHDO_getUnitButtonsSafe(aUnit)) do
		if tQuota > 0 then
			tBar = VUHDO_getHealthBar(tButton, aBarNum);
			tBar:SetValue(tQuota);
			tBar:SetVuhDoColor(aColor);
		else
			VUHDO_getHealthBar(tButton, aBarNum):SetValue(0);
		end
	end
end



--
function VUHDO_sideBarLeftBouquetCallback(...)
	VUHDO_sideBarBouquetCallback(17, ...);
end



--
function VUHDO_sideBarRightBouquetCallback(...)
	VUHDO_sideBarBouquetCallback(18, ...);
end



--
function VUHDO_sideLeftTextCallback(...)
	VUHDO_indicatorTextCallback(17, ...);
end



--
function VUHDO_sideRightTextCallback(...)
	VUHDO_indicatorTextCallback(18, ...);
end
