The Mercenary Summoning Portal
One hundred gold, and a blade answers the call. Here is how to hire one, command it, and loosen its tongue.
Hiring a blade
Step up to a portal: one hundred gold per mercenary, up to four at once — a full party of five with you. It arrives at your exact level, in the role you paid for.
Protector
It takes the blows meant for you.
Healer
It keeps you alive as long as the contract holds.
Fighter
It strikes, and little else.
The contract breaks without warning
These blades swear loyalty to no one. The moment the bond snaps, the mercenary returns to the void — and the next summoning is paid for anew.
- You log out
- You leave your party, or the party disbands
- You kick the mercenary
- You dismiss it at the portal
Giving orders
Every order starts with an exclamation mark: that is what tells it apart from conversation. Type it in party chat — you must be the leader — or whisper it to one mercenary.
| Order | Effect |
|---|---|
!follow |
It falls back in step behind you. |
!stop |
It halts and stays put. |
!summon |
It joins you at once, wherever you are. |
!attack |
It attacks your current target. |
!flee |
It breaks off and withdraws. |
!rite |
It casts its summoning ritual, if its class has one. |
!setting |
It levels back to you and re-equips. |
Singling one out
In party chat, slip a target between the exclamation mark and the order to address only some of them:
!@tank !@heal
!@dps !@melee
!@ranged
Or by class, using the abbreviations inherited from the game core:
!@zs !@qs
!@lr !@dz
!@ms !@dk
!@sm !@fs
!@ss !@xd
Example: !@heal stop — only healers halt. With no target, the order applies to the whole company.
Gear and specialisation
Paste the item link (Shift + click) after the order. These orders are refused while the mercenary is in combat.
!c |
It lists what it carries. |
!e <objet> |
It equips the item. |
!ue <objet> |
It takes it off. |
!s <objet> |
It hands it over to you. |
!u <objet> |
It uses it. |
!destroy <objet> |
It destroys it. |
!talent 1-3 |
It switches specialisation. |
Loosening your mercenary tongue
Your mercenaries can hold a real conversation, using the AI model of your choice. The realm provides no key: you bring your own, and you alone pay for what you use.
Providing your key
In game, type the following command — three parts are expected: provider, model, then your key.
!api <fournisseur> <modèle> <clé>
Mistral ★
!api mistral mistral-small-latest VOTRE_CLE
Recommended: native French, generous quota, no credit card.
Any service speaking the OpenAI dialect works: simply add its address at the end of the line (Mistral, Groq, OpenRouter, Ollama, LM Studio).
!api openai mistral-small sk-… https://api.mistral.ai/v1/chat/completions
That same mechanism brings Google models back within reach: a relay such as OpenRouter accepts calls from our server and serves Gemini, Claude or GPT models under a single key.
!api openai google/gemini-2.5-flash-lite sk-or-… https://openrouter.ai/api/v1/chat/completions
To remove your key at once:
!api off
What becomes of your key
- It is never stored: not in a database, not in a file.
- It is intercepted before any log and never appears in anyone chat.
- It is wiped from memory as soon as the contract breaks or you log out.
- The realm only uses it to pass your lines on to your provider.
Be aware: your key travels through the chat window as you type it, and the server handles it in memory to call your provider. Prefer a dedicated key, with a capped budget, revocable at any time.
Talking to it
Just talk: any message without an exclamation mark is a line, not an order. It answers in whichever channel you used.
- By whisper: reserved for you, its employer.
- In party chat: any companion may speak to it, but your key pays.
- Out loud: it answers if it is within earshot.